TGV InOui, La Grande Immersion
Board the next-generation TGV, and experience the immersive journey to the heart of France.
Studio Meije crafts spatial and immersive worlds for Apple visionOS and AI glasses, alongside the creative suite that brings them to life faster.
We partner with world-class teams to push the boundaries of what's possible, and accelerate the future of spatial computing.



The tools you need for every immersive workflow you can imagine. Upskill your teams with interactive training experiences in Training Composer. Showcase stunning interiors in minutes with Interior Composer. Build engaging experiences from easily customizable templates with Stage Composer. Overlay your data and models on the real world with Map Composer. One suite, endlessly adaptable — built to make immersive creation faster, beautiful, and ready to scale.
For agency work, Studio Meije partners with the Studio 84 collective and its best in class experts in spatial computing development, immersive filmmaking, 2D and 3D UI design, and immersive environments to bring tailored expertise to your visionOS apps and experiences.
Board the next-generation TGV, and experience the immersive journey to the heart of France.
Polio's Last Mile invites you on an emotional journey to Zambia to feel the heartbeat of hope, resilience, and unwavering determination of the heroes on the front lines to end polio once and for all.
Built for TARGO, an Emmy®-nominated documentary studio. A unique and unprecedented immersion in the cathedral before and after the fire, narrated by the leaders who look after the iconic monument.
An unofficial Sketchfab app, built during the Apple Developer Labs on Summer 2023, where a few chosen developers were invited to build apps for Apple Vision Pro.
Built for Publicis Groupe, Orbit was the first visionOS app demoed at VivaTech 2024.
Recognized as Spatial Computing Pioneers
Products we are building and evolving ourselves across spatial computing and wearable interfaces.
Friend location, quick guidance, and resort alerts in a hands-free smartglasses experience so your phone stays in your pocket.
A leading immersive content creation and distribution platform, built in partnership with Microsoft and Magic Leap.
The first end-to-end real-world metaverse platform, built in partnership with Niantic and Google Geospatial.
A Blender add-on that exports .usda, .usdc, and .usdz, validates supported materials up front, and rewrites shader graphs for a cleaner RealityKit handoff.
An experimental project exploring how Gaussian Splatting could be rendered in RealityKit instead of through Compositor Services, with a Swift package and a macOS demo app.
The latest notes and launches from Studio Meije.
Why Vision Pro is becoming a credible enterprise platform in 2026, from Apple's Vision hiring and CloudXR to OpenUSD Gaussian Splats and Apple Business deployment tooling.
World Anchors solve part of the problem on visionOS, but asynchronous cross-device persistence is still missing for many enterprise workflows
BlenderToRCP exports .usda, .usdc, and .usdz, rewrites supported Blender materials into RealityKit-compatible MaterialX graphs, and validates scenes before export.