Review USD assets before production.

Upload USD assets, preview them in RealityKit, collect feedback, and review the same version on Apple Vision Pro before production.

JetEngine_Model.usdz

A review room for USD work.

Teams building for Apple Vision Pro lose hours sending USD files around, deploying them to devices, and trying to review the same thing. Asset Stage gives them one place to see, discuss, and approve the asset first.

Mac review intake
Drop USD assets .usda, .usdc, .usdz and zipped bundles

macOS + iPadOS

Upload, group, and review versions before the headset handoff.

Keep each upload tied to the project and asset, instead of sending files through Slack or SharePoint and asking reviewers to import them with Xcode or Reality Composer Pro.

RealityKit

Inspect the asset in the same rendering stack you ship with.

Mac, iPad, and Vision Pro previews all use RealityKit, so everyone reviews the same Apple runtime view with the same version, metadata, navigation, and comments.

Vision Pro SharePlay review session for Asset Stage

visionOS

Review on Vision Pro before sign-off.

Leave audio notes, preview assets in augmented and virtual reality with real-world reflections, check on-device performance, and review together with SharePlay.

A shared depot for approved 3D assets.

After review, teams keep approved USD versions in one searchable library and reuse them in Map Composer, Training Composer, and other Immersive Suite workflows.

Try Asset Stage with your USD assets

Apply for early access to the Beta for your USD review workflow.

Questions? Answers.

What is Asset Stage?

Asset Stage is a native Apple-platform review system for teams preparing USD assets for RealityKit, visionOS, and spatial app workflows.

It gives teams a shared place to upload assets, inspect previews, leave context-aware comments, and approve versions before production.

Can Asset Stage work as a shared asset library?

Yes. Once a USD version is approved, teams can find it in one searchable Asset Stage library and reuse it in Map Composer, Training Composer, and related Immersive Suite workflows.

Which USD formats does it support?

Teams can upload .usda, .usdc, and .usdz assets. USD folder bundles can also be uploaded as zipped packages when the root file depends on other files.

For review, the product centers on RealityKit-ready previews and metadata so the discussion stays attached to the right asset version.

Is this a replacement for Reality Composer Pro?

No. Asset Stage is a review and collaboration surface, not a scene authoring tool. It fits between asset creation and production integration, where teams need feedback, sign-off, and secure sharing.

How precise are comments?

Comments can capture camera and viewport context and can link to scene references such as nodes, materials, or animation clips. Mac review also supports replies, resolve, and reopen actions.

That keeps feedback closer to the inspected asset than a screenshot or a generic chat thread.

Does Asset Stage work on Apple Vision Pro?

Yes. The visionOS app supports project and asset browsing, volumetric review, immersive placement, constrained and actual-size inspection, annotations, review status changes, presence, and aligned review state for collaborative sessions.