BlenderToRCP

Export Blender scenes to RealityKit without guesswork, with stricter validation, MaterialX rewriting, and USD output that Reality Composer Pro actually understands.

BlenderToRCP preview

How BlenderToRCP organizes the handoff.

Each stage of the pipeline is handled separately, from validation and material rewriting to export and packaging, so problems surface early and fixes stay local.

BlenderToRCP material validation panel highlighting unsupported nodes

Validate

Flag unsupported materials early.

Material graphs are validated up front. Unsupported setups get flagged in Blender before they silently break downstream.

BlenderToRCP MaterialX shadergraph export preview

Export

Export USD that stays editable.

Export .usda, .usdc, or .usdz, with supported Blender shaders rewritten into RealityKit-compatible Shadergraph output.

Animation clips exported by BlenderToRCP and shown in Reality Composer Pro

Package

Turn actions into reusable clips.

Blender actions are baked into an Animation Library layout that Reality Composer Pro can consume directly, while textures and sidecar assets travel with the scene.

Ready for the agentic world.

BlenderToRCP isn't just a UI add-on. Agents can inspect scenes, trigger exports, and patch USD as part of a larger content pipeline.

CLI + Skills

Automate exports from the command line.

Use the CLI for validation and export flows, with two dedicated skills to help agents inspect scenes and run the right commands.

LLM ready

ASCII .usda works well with agents.

Because .usda is plain ASCII USD, agents can read the scene, reason about it, and patch details such as shaders directly.

Used by our clients

We use BlenderToRCP to deliver spatial work for our clients.